A letter from Brianna

About Brianna Liu

I am a UI/UX and interactive designer with a background in business, marketing, software engineering, and visual communication. My work lives between research and emotion: I like turning user needs into digital experiences that feel clear, warm, and visually memorable.

Melbourne based Interactive Design UI/UX English + Mandarin
Portrait of Brianna Liu

I design gentle systems for real people.

My design process starts with observation and listening: user feedback, competitor research, questionnaires, and the small details that reveal how people actually behave. From there I shape flows, wireframes, high-fidelity screens, prototypes, and visual identities that make an idea easier to understand and nicer to use.

Research

User needs first

Questionnaires, field observation, competitor analysis, and structured thinking help me find the right design opportunity before polishing the surface.

Making

From flow to feeling

I move from user flows and wireframes into high-fidelity UI, interactive prototypes, visual systems, and brand moments.

Detail

Production aware

Artwork production experience trained my eye for layout, color, quality control, and the kind of details that quietly make work feel finished.

A cross-disciplinary path shaped by design, business, and code.

I studied Interactive Design at Monash University and Software Engineering at the University of Melbourne. That mix helps me think about products from both sides: how an experience should feel, and how it may be built.

2023 - 2024

Master of Software Engineering

University of Melbourne, Australia. Strengthened technical thinking, problem-solving, and web fundamentals.

2020 - 2022

Master of Design, Interactive Design

Monash University, Australia. Built a foundation in interaction, visual communication, prototyping, and human-centered design.

Experience

Digital Artwork and Production Assistant

Prepared digital artwork for print production, checked image quality, color, and layout, and supported production quality control.

Selected work explores service, play, and everyday digital rituals.

Milk Tea

Kiosk and mobile app

A connected ordering experience with competitor research, user flows, high-fidelity screens, a cartoon IP character, and a Unity prototype.

Social Mahjong

Interaction through play

A social gaming app concept based on questionnaires, redesigned tile visuals, interaction flows, wireframes, and mobile UI screens.

Smart Public Bin

Product and service design

A public-space concept developed through field observations, 6 Thinking Hats analysis, sketches, 3D animation, and user feedback.

Tools I use to shape ideas into working experiences.

Figma Photoshop Illustrator Protopie Unity Spline HTML CSS JavaScript Responsive Web Design UX Research Wireframing Prototyping Visual Communication

Let us make something thoughtful.